When playing the chaos game normally, we roll a die and select an anchor point and go halfway between the previous point and the random anchor point.

But we don't have to only go precisely halfway to the new point. We can vary that ratio.

The images in the previous section were all generated with a ratio of 0.5.

Chaos game played over 10,000,000 iterations with three anchor points, varying the distance to which we go towards the anchor point - from a ratio of 0.01 up to 0.8 (where 0.5 is halfway).

This shows varying the ratio smoothly from 0.01 up to 0.8. At values above 0.5, then the structure escapes the bounds of the anchor points.

If we had enough data points, we would still see the Sierpinski triangle. The render time increases dramatically with more points, though.

We can see if the other polygons produce more interesting structures with different ratios.

Chaos game played over 10,000,000 iterations with five anchor points, moving the towards the a randomly selected anchor point with a ratio of 0.35.
Chaos game played over 10,000,000 iterations with six anchor points, moving the towards the a randomly selected anchor point with a ratio of 0.35.